The first map I worked on for Halo Infinite! With the help of an amazing world artist we were able to completely transform this level in a way I had not anticipated. While set dressing and modeling hero assets using only the trim texture workflow we were able to make a very unique level using already created UNSC kits. My job as a World Artist on this map required heavy cross collaboration of disciplines, I worked with the Palette Team, MP Lead, Art Director and Level Designers to bring this map from blockout to mesh complete to finish. My responsibilities included blocking out meshes for palette, creating hero props and assets for easily identifiable areas, and set dressing.